While these options are 99% pointless because the game is in the first person, it’s almost certainly going to be appreciated by someone out there. Of course, this also means you can adjust the body of your demon in other ways as well, such as the size and perkiness of the breasts, and the overall weight of your character as well. You can customize your Demon character as much as you like, with different faces, skin tones, horns, and hairstyles available from the get-go, with more unlocked as you play. There’s a fair bit of customization available in-game as well. While this did make the fights easier, it also felt like cheating, but at the same time, when it happened with the self-healing boss who also blocks ranged attacks, I did breathe a short sigh of relief. On numerous occasions, a boss seemed to have an aneurysm and just sort of got stuck in place, either repeating animation or just standing stock still. In almost all of the late-game bosses, they seem to have some broken path-finding. Then there’s the ‘broken’ part of my above complaint. Let's see a cosplayer re-create that hairstyle at Comicon. Most of the bosses in the latter half of the game have gimmicks, like the one who turns the arena into a game of ‘the floor is lava’ and likes to heal any damage you do to her. However, as you get further in, some of the bosses become annoying and broken, especially the late-game ones. You dodge their various attacks, wait for them to become vulnerable, and then just spam your own attack, repeat until they fall over. At first, they’re mostly pretty decent, if a little generic. If there’s one complaint about the gameplay of Succubus, it’s the bosses. Enemies can be strong, and there’s a lot of them, so even if you’re knocking waves aside with your giant hammer, you’ve still got to have the skill to avoid losing chunks of health at a time. Even better, the game manages to strike up a decent balance between making you feel powerful and giving you a challenge, at least on Normal difficulty. You’ve got the two curved swords that snap together into a bow, the staff that gives you access to a continuous attack, even a pitchfork that you can straight up throw at enemies. The variety of different weapons you have access to is pretty stunning, and the different combat styles they offer are relatively unique.
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